Delphi DX10
For the perennial question of how to move objects around the form at run time, here is a method for dragging Rectangles (or any shapes) around on the form with the mouse or touch.Considerations:
We need a Layout in the background to use as a coordinate system that can be turned on and off.
We need to set Rectangle.Hittest:= true so we can pick it.
We need to set Layout.Hittest := false to start with or it will interfere with picking the rectangles.
When we pick a rectangle, we need to capture the mouse events of the Layout so we can use the coordinates MouseMove and MouseUp to stop. We will do this with Layout1.Root.Captured := Layout1;
Use the Layout X,Y MouseMove coordinates to move rectangle.
Use Layout MouseUp event to end dragging. Layout mouse capture is turned off and we can pick the next rectangle.
unit File: Mainunit.pas
unit Mainunit;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Objects,
FMX.Layouts, FMX.Controls.Presentation, FMX.StdCtrls;
type
TMainForm = class(TForm)
Layout1: TLayout;
Rectangle1: TRectangle;
procedure Rectangle1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure Layout1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
procedure Layout1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
MainForm: TMainForm;
implementation
{$R *.fmx}
const
MAX_RECTANGLES = 10;
RECT_WIDTH = 80;
RECT_HEIGHT = 80;
var
Grab: boolean = false;
Offset: tpointf;
MovingRectangle: TRectangle;
RectArray: array [0 .. MAX_RECTANGLES] of TRectangle;
procedure TMainForm.FormCreate(Sender: TObject);
var
I: integer;
TitleRect: TRectangle;
TitleLabel: TLabel;
begin
Layout1.HitTest := false; // want to pick rectangles
for I := Low(RectArray) to high(RectArray) do
begin
RectArray[I] := TRectangle.Create(self);
RectArray[I].Parent := Layout1;
RectArray[I].OnMouseDown := Rectangle1MouseDown;
RectArray[I].OnMouseUp := Layout1MouseUp;
RectArray[I].Width := RECT_WIDTH;
RectArray[I].Height := RECT_HEIGHT;
RectArray[I].fill.Color := random($FFFFFF) or $FF000000;
RectArray[I].Position.X := random(trunc(Layout1.Width - RECT_WIDTH));
RectArray[I].Position.Y := random(trunc(Layout1.Height - RECT_HEIGHT));
TitleRect := TRectangle.Create(self);
TitleRect.fill.Color := Talphacolorrec.White;
TitleRect.Position.X := 0;
TitleRect.Position.Y := 0;
TitleRect.Width := RECT_WIDTH;
TitleRect.Height := 16;
TitleRect.HitTest := false;
TitleLabel := TLabel.Create(self);
TitleLabel.StyledSettings:=[];
TitleLabel.Font.Size:=12;
TitleLabel.Text := 'Caption ' + I.ToString;
TitleRect.AddObject(TitleLabel);
RectArray[I].AddObject(TitleRect);
end;
end;
procedure TMainForm.Layout1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
begin
if Grab and (ssleft in Shift) then
begin
// keep from dragging off Layout
if X > (Layout1.Width + Offset.X - RECT_WIDTH) then
X := Layout1.Width + Offset.X - RECT_WIDTH;
if Y > (Layout1.Height + Offset.Y - RECT_HEIGHT) then
Y := Layout1.Height + Offset.Y - RECT_HEIGHT;
if X < Offset.X then
X := Offset.X;
if Y < Offset.Y then
Y := Offset.Y;
MovingRectangle.Position.X := X - Offset.X;
MovingRectangle.Position.Y := Y - Offset.Y;
end;
end;
procedure TMainForm.Layout1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
Grab := false;
// MouseUp automatically turns off mouse capture of Layout1
end;
procedure TMainForm.Rectangle1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState;
X, Y: Single);
begin
MovingRectangle := Sender as TRectangle;
Offset.X := X;
Offset.Y := Y;
// sets mouse capture to Layout1
Layout1.Root.Captured := Layout1;
MovingRectangle.BringToFront; // optional
MovingRectangle.Repaint;
Grab := true;
end;
end.
FMX File: Mainunit.FMX
object MainForm: TMainForm
Left = 0
Top = 0
BorderIcons = [biSystemMenu, biMinimize]
BorderStyle = Single
Caption = 'Form33'
ClientHeight = 480
ClientWidth = 640
FormFactor.Width = 320
FormFactor.Height = 480
FormFactor.Devices = [Desktop]
OnCreate = FormCreate
OnDestroy = FormDestroy
DesignerMasterStyle = 0
object Layout1: TLayout
Anchors = [akLeft, akTop, akRight, akBottom]
HitTest =
False
Position.X = 30.000000000000000000
Position.Y = 30.000000000000000000
Size.Width = 579.000000000000000000
Size.Height = 421.000000000000000000
Size.PlatformDefault = False
TabOrder = 0
OnMouseMove = Layout1MouseMove
OnMouseUp = Layout1MouseUp
object Rectangle1: TRectangle
Align = Client
Fill.Color = claAntiquewhite
HitTest = False
Size.Width = 579.000000000000000000
Size.Height = 421.000000000000000000
Size.PlatformDefault = False
end
end
end
DPR File:
program DragRectangles;
uses
System.StartUpCopy,
FMX.Forms,
Mainunit in 'Mainunit.pas' {MainForm};
{$R *.res}
begin
ReportMemoryLeaksOnShutdown := DebugHook <> 0;
Application.Initialize;
Application.CreateForm(TMainForm, MainForm);
Application.Run;
end.
Download DX10 Source code: DragRectangles.zip
Form Shown on Screens:
You can test when the rectangle you are moving lands on top of another one.
Just replace the TMainForm.Layout1MouseUp procedure with this one:
procedure TMainForm.Layout1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
var
I: integer;
BottomRectangle: TRectangle;
function PointInRect(X, Y { top rect corner coords in layout1 } : Single; BotRect: TRectangle): boolean;
begin
if (X >= BotRect.Position.X) and (X <= (BotRect.Position.X + BotRect.Width)) and (Y >= BotRect.Position.Y)
and (Y <= BotRect.Position.Y + BotRect.Height) then
result := true
else
result := false;
end;
function RectangleOnTop(TopRect, BotRect: TRectangle): boolean;
var
X1, Y1, X2, Y2, X3, Y3, X4, Y4: Single;
begin
// 4 corners
// 1-------2
// 3-------4
result := false;
X1 := TopRect.Position.X; // these are the four corners according in layout1 coords
Y1 := TopRect.Position.Y; // of the top moving rect
X2 := X1 + TopRect.Width;
Y2 := Y1;
X3 := X1;
Y3 := Y1 + TopRect.Height;
X4 := X2;
Y4 := Y3;
// check 4 corners of top rect
if PointInRect(X1, Y1, BotRect) or PointInRect(X2, Y2, BotRect) or PointInRect(X3, Y3, BotRect) or
PointInRect(X4, Y4, BotRect) then
result := true;
end;
begin
Grab := false;
// MouseUp automatically turns off mouse capture of Layout1
// check to see if over another rectangle
for I := Low(RectArray) to high(RectArray) do
begin
if MovingRectangle <> RectArray[I] then
begin
if RectangleOnTop(MovingRectangle, RectArray[I]) then
begin
BottomRectangle := RectArray[I];
beep;
showmessage('Over Rect ' + TLabel(BottomRectangle.Children.Items[0].Children.Items[0]).Text);
break;
end;
end;
end;
end;
Thanks so much, this is awesome!
ReplyDeleteHi Douglas,
ReplyDeleteThanks for an excellent article!!!
I'v been going through your code with a fine comb trying to understand it.
In the DPR file I came across something that I have not seen before.
(1) Why is there a 'System.StartUpCopy' in the uses clause? I could not find any info in the help on this.
(2) The first line in the program is 'ReportMemoryLeaksOnShutdown ..'. What does this do? Again I did not find any information in the help on it.
'System.StartUpCopy' is automatically put in by Delphi when you start a new Mobile app. It has to do with deploying extra files to the documents directory. In this case it is not being used, its just a leftover that doesn't hurt anything.
Delete'ReportMemoryLeaksOnShutdown ..'. has been in Delphi forever. It reports memory leaks in a message box at end of program. ':= DebugHook <> 0;' means do it only if debuging in the IDE.
Try creating some objects in your program and not freeing them, and you will see.
This is almost perfect for my application! Thanks so much for posting it. Two questions:
ReplyDelete1. Is there a way to tell if you've dropped one rectangle on another?
2. Do you have a logo that I can post on my "About" page so I can give credit where credit is due?
Thanks again!
I added at the bottom of the post a change to the procedure to tell when one rectangle lands on top of another.
DeleteExcellent post! It fit like a glove for my pourposes! I'm looking forward for more posts like this.
ReplyDeleteOne question:
The Firemonkey documentation recommends to use SetCaptured for setting the control that is to capture mouse events. Why you choosed not to use it? Also, I failed to use it myself.
Hello, I wanted to ask is there any solution for drag drop listbox items on an android tablet with touch
ReplyDeleteBerlin an unexpected leak
ReplyDelete1-12 bytes
TwinAcceleratorKeyRegistery.TacceleratorKeyReceiverX1
Moved
ReplyDeletevar
Grab: boolean = false;
Offset: tpointf;
MovingRectangle: TRectangle;
RectArray: array [0 .. MAX_RECTANGLES] of TRectangle;
TitleRect: TRectangle; <<<<<
Added
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
var
i:Integer;
begin
for I := Low(RectArray) to high(RectArray) do
begin
RectArray[I].Free;
TitleRect.Free;
end;
end;
Now no leaks
Ooops my mistake
ReplyDeletetake off TitleRect section and it is OK.
Then how to free TitleRect ?
Finally got it BUT !!
ReplyDeleteGLOBAL
TitleRect: TRectangle;
TitleLabel: TLabel;
procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);
var
i:Integer;
begin
TitleLabel.Free;
TitleRect.Free;
for I := Low(RectArray) to high(RectArray) do
begin
RectArray[I].Free;
end;
end;
BUT !! leak
// TitleLabel.Text := 'Caption ' + I.ToString;
Hi, Thanks for the sample.
ReplyDeleteHow can I capture when I click inside the layout but without clicking any rectangle?
When I click on a rectangle I show a pop-up menu, and I want that when I click where I do not have any rectangles that pop-up window disappears.
Try the OnClik, OnMouseUp, OnClick Layout, and Rectangle1 event
Hello there. I get the layout1 object into a scrollbox and I'm doing the layout.width: = 1000 and the layout.height: = 1000. When I make a larger field for objects, I move on the scrollbox with android rectangle and I can't move the object. how can I overcome this problem.
ReplyDelete